Post by timtank on Oct 4, 2011 17:22:16 GMT -5
A Rper can make a character start off at any of the ranks below. Choose carefully, time moves slow on this so don't try to go from youngling to master on this... So be smart!
Jedi
Youngling-Not yet a true jedi, the characters at this level is always under 13. Often weak and just a bit more then helpless they can't hold there own with a trained padawan yet, let alone a master. There stats in the force often would not pass 39, and there lightsaber stats not passing Beginner.They can also only study Shii-Cho at this time.
Padawan-Often more well trained then a Youngling these are the jedi to be. The are more skilled lightsaber users and has a deeper understanding of the force. In Order to advance pass this stage one must prove themselves though a number of test, or trials. The padawan would at this age build there lightsabers and train to other lightsaber styles as they would be average in Shii-Cho around this time. The padawan is unlikely to go pass 49 in force stats unless in there 20s. Also they can learn any lightsaber form up to intermediate.
Jedi Knight- The true jedi, very skilled and with a strong understanding of the force, they can make it to almost any level of power and master forms with age. Although most become a master jedi the day they get a padawan into knighthood. Although the common power range for a knight is 30 to 65 in terms of the force. and often know at least 3 lightsaber forms by then.
Jedi Masters- A jedi master's power would be legendary among the order, one of the strongest there is and feared by many. Most powerful masters can challenge 10 padawan at once and come out with a bit of damage. There power can grow to any level in the force under 100. The lightsaber skills could become legendary and totally feared.
Jedi High council- The 12 most powerful jedi masters in the order, not very easy to match in power, not even among the most powerful jedi knights can they be matched. They would often have very high stats. The most well known and often is named a legend in the order before becoming a member. proving ones skill is the key.
Sith Order
Acolyte - Any new member of the Sith Covenant, regardless of previous rank with other factions, is considered a Sith Acolyte. An Acolyte is the lowest rank among the Sith, and is a title given to those who have not yet achieved enough "Worth" to be considered a full member of the Covenant. There is no age range for a typical Acolyte, as the Sith are not concerned with the age of their recruits, unlike the Jedi. One could be an Acolyte for as few as a few weeks and as long as their entire lives, it all depended on how quickly they could prove their worth.
Due to the shortage of Sith Masters following the Sith Civil War, most Acolytes share a Master with several other aspiring students. The Master teaches the Acolytes about the Force, how to use a lightsaber, and Sith philosophy among other things. During their instruction, the Sith Masters are constantly vigilant, watching their students to see who might merit an "Act of Worth". When one student has demonstrated worth above and beyond his peers, he typically is the one to be chosen to become a full Sith. It is not uncommon for those chosen from these "classes" of five to ten Acolytes to be one of, if not the only survivor.
Apprentice- A Sith Apprentice is like a jedi padawan, just as strong and needs just as much training.
Sith/Dark jedi Knight- The Jedi Knight of the sith order. Just as strong and dangerous.very skilled and with a strong understanding of the force, they can make it to almost any level of power and master forms with age. Although most become a master jedi the day they get a padawan into knighthood. Although the common power range for a knight is 30 to 65 in terms of the force. and often know at least 3 lightsaber forms by then.
Sith/Dark jedi Masters- A dark jedi master's power would be legendary among the orders, one of the strongest there is and feared by many. Most powerful masters can challenge 10 padawan at once and come out with a bit of damage. There power can grow to any level in the force under 100. The lightsaber skills could become legendary and totally feared.
Sith Lord - In the Sith Covenant, only the Lords of the Sith were given the title "Darth". Sith Lord IS NOT a rank you can include in your profile. It is a rank that must be earned through role playing. The title Darth was given only to the most powerful members of the Covenant and would mean that you held a seat on the Sith Council.
Dark Overlord of the Sith- The Grand master of the sith. By far the most powerful sith of the order. This title belonged to the most powerful among the Sith who ruled over the Covenant. The only way to gain this title would be to kill the reigning Dark Lord and wrest the mantle from them. Obviously this too is a title that can only be earned through role playing.
Grey Jedi
Grey jedi can be anything from a bounty hunter, pirate, or simple civilian.
Force Abilities Telekinesis: The ability to move and hold objects though the force.
Name:Telekinesis
Details: Ability to move objects around you with the Force.Grows more powerful the more points spent in Telekinesis, meaning larger objects can be moved.
When Learned: 6 points in telekinesis
Name:Force Push/Force Burst
Details: The ability to send forward a wave of force energy sending a enemy or object flying. grows stronger the more points spent in Telekinesis.At a higher level one can make a powrful force push called the force burst after charging up power for the ability. It takes time but is perfect for getting though walls or tight space.
When Learned: 18 points in telekinesis. 70 points for force burst.
Name:Force Pull
Details: The ability pulls the enemy or object closer with greater speed and force depending on the level of telekinesis.
When Learned: 18 points in telekinesis
Name:Force Blast
Details: The force blast is a ability that creates a round blast of force energy very much like the force push only going about two yards off of the user's body. The ability gives much greater power for much shorter range.
When Learned: 32 points in telekinesis
Name:Force Grip
Details: The ability to hold a enemy in place with the force, locking there movements down.
When Learned: 35 points in telekinesis
Name: Force Choke [Dark side move]
Details: the ability to pick someone up and choke them with the force. It is a deadly move and very strong within the dark side. Only one strong with the dark side can learn this.It is rare within the jedi order.
When Learned: 36 points in telekinesis
Name: Lightsaber throw
Details: The lightsaber throw, a simple attack were the user uses telekinesis to throw there lightsaber like a boomerang.
When Learned: 40 points in telekinesis
Name:saber barrier
Details: The user uses telekinesis to spin lightsabers around there body, the higher the telekinesis stat the longer one can maintain this.
When Learned: 78 points in telekinesis
Name:Telekinetic lightsaber combat
Details: This is the most powerful and hardest to learn of telekinetic force powers. It allows a user to move lightsabers with the force.
When Learned: 95 points in telekinesis
Telepathy: The ability to mess with peoples mind, and overwhelm them with mind powers. Most of these powers don't work on force users.These are often called jedi mind tricks.
Name:Confusion
Details: The ability to play with a person's mind and confuse them though the force making it harder to defend themselves.This grows stronger the more points in Telepathy.
When Learned: 12 points in telepathy
Name:Force Persuasion/ Mind control
Details: The ability to persuade the weak minded into following the force users will though the force.At a specific level it becomes mind control, taking complete control of a non force users mind
When Learned: 14 points in telepathy Mind control at 92 points.
Name:Force telepathy
Details: The ability to send messages using ones mind, although they do not have the ability to read others mind. The more points in telepathy the more people this can be used on in one time.
When Learned: 30 points in Telepathy
Name:Force forget
Details: The ability to use the force to make somebody forget something that just happened. It grows stronger the more points in telepathy.
When Learned: 53 points in telepathy
Name:Force slow
Details: Uses the force to slow a targets movements and reaction speed.Making them a easy target.
When Learned: 60 points in telepathy
Name:Force Concealment
Details: The ability to eliminate a persons ability to see them though the force.Effective at staying hidden from sight though this power.
When Learned: 75 points in telepathy
Name:Mind Read
Details: The ability to read minds though the force.
When Learned: 88 points in telepathy
Name: Force mind sweep
Details: The ability to sweep a persons mind and lock away memories. Although it can be re-unlocked though this same power. It takes time and can not be used in battle. IT can take away a force users ability to call on the force for a while, forcing them to relearn everything.
When Learned: 98 points in telepathy
Body- The ability to move and control ones body though the force. Boosting the physical abilities of a force user.
Name:Art of Smell
Details: This ability gives the ability to smell on a level many times greater then they could normally.Grows with more points in body.
When Learned: 5 points in body
Name:Art of Sight
Details: This ability gives the ability to see on a level many times greater then normal.Grows with more points in body.
When Learned: 10 points in body
Name:Art of Hearing
Details: This ability gives the ability to Hear on a level many times greater then normal. Grows with more points in body.
When Learned: 15 points in body
Name:Breath Control
Details: A basic ability that helps one learn how to hold there breath for a long time. This ability grows the more points in Body.
When Learned: 20 points in body
Name:Force jump
Details: The ability to jump a greater height though the force.Uses the Force to augment the user's natural leaping ability. Force-users adept in this technique could perform awe-inspiring vertical/horizontal leaps with impunity.
When Learned: 25 points in body
Name:Force Speed
Details: was a core Force power that allowed the user to maintain sprinting speeds for a brief time. Greater aptitude granted greater boosts to speed and/or greater duration. The increased speed of the Force-user enabled them to see the world and the entities around them in slow motion, allowing them to dodge attacks easily and attack quicker with greater accuracy.Grows with points in body.
When Learned: 30 points in body
Name:Force Strength
Details: The ability to gain raw physical power though the force, making there attacks more powerful and deadly.
When Learned: 35 points in body
Name:Force Reflexes
Details: The ability to call on the force to improve reflexes.
When Learned: 40 points in body
Name:Force Valor
Details: The ability to push a light side users phisical powers pass the limits with calm and controlled technique.This is a light side power.
When Learned: 70 points in body(Lightside)94 points in body(Darkside)
Name:Force Rage
Details: A force power that calls on hate and anger to push strength and speed pass the normal limits.This is mostly a dark side ability.
When Learned: 72 points in body(Lightside) 30 points in body(Darkside)
Name:Force Body
Details: was a type of Force technique which allowed any Force-sensitive to push their body's endurance past a safe limit, ignoring and possibly sacrificing their health and well-being, in order to sustain their connection to the Force.
When Learned:84 points in body
Sense-The ability to sense things though the force.
Name:Instinct
Details: A force users instances are on a greater level then a normal being. To see things more clearly and foresee danger though this.It often acts as if one is getting bad feelings from something. It is the key to unlocking all other sense abilities.
When Learned:10 points in sense
Name:Precognition
Details:The ability of foresight was perhaps universal to the Jedi or Force-sensitives and was manifested in the form of Force Visions of future events, or helped the Jedi predict his opponent's movements. It grows with more points in sense.One can also use this to hide themselves in the force.
When Learned:20 points in sense
Name:Force seeing
Details: The ability to see the future though visions. It grows with more points in sense. Also allows the ability to track down force users.
When Learned:30 points in sense.
Name:Force-sight
Details: was a basic Force ability, perhaps related to Force sense. It enhanced the bearer's visual and spatial perception even in the dark or behind walls.A perfect ability for the blind its very powerful.Grows with points in sense.
When Learned:60 points in sense
Name:Life-Sense
Details: Life-sense is a powerful force ability that gives the ability to sense any and all life on a planet and even close in on the life force of force users.
When Learned:70 points in sense
Channeling- There are three parts to channeling the force into raw energy. The healing falls into the lightside, protection abilities is common among both, and distruction among darkside powers.
Name:Force repel
Details: A shield is made around the users hand and a advanced user can not only block but repel.
When Learned: 8 in Channeling.
Name:Force bubble
Details: Makes a bubble around the users body that block weak attacks.
When Learned:21 in Channeling
Name:Force (War) Barrier
Details: was both an offensive and defensive Force power, aligned neither with the light or dark sides of the Force, that created a barrier or wall of Force energy around the intended target, be it self, friend, or foe. The barrier can be large or small depending on the user.
When Learned:44 points in channeling.
Name:Force Protection
Details: Can create a very powerful force bubble around themself or others.This is a full power force bubble and grows stronger the more points in channeling.
When Learned:66 points in channeling
Name:Force Deflection
Details: Force Deflection was a Force power used by Jedi and Sith who were without a lightsaber, or chose not to carry one.Very powerful protection ability.
When Learned:77 points in channeling
Name:Force heal minor wound
Details: The ability to heal minor wounds of others and self though the force.
When Learned:20 points in channeling
Name: Pain Killer
Details: The ability to numb any pain on the user or others.
When Learned:27 points in channeling
Name:Relax
Details: The ability to relax the body of others or self though the force
When Learned: 30 points in channeling
Name:Minor Cure
Details: The ability to clear weak posions and illness from the body of others or self.
When Learned:41 points in channeling
Name:Drain life
Details: The dark side version of heal major wound, and only healing ability of darksiders. It heals the user whenever wounds are inflicted to a target.
When Learned:53 points in channeling
Name:Major Cure
Details: Cures strong posion and illness.
When Learned:56 points in channeling
Name:Heal major wound
Details: Heals major wounds of self and others.
When Learned:60 points in channeling
Name:Force lighting Stun
Details: Stuns a target with force lighting.
When Learned:27 points in channeling
Name: Force lighting kill
Details: The ability to use force lightning to kill a target
When Learned:34 points in channeling
Name: Wide force lightning
Details: Can make wider force lightning attacks, good for more the one target.
When Learned:41 points in Channeling
Name: Two hand force lighting
Details: gaining the skills to use force lightning and fire from two hands to hit large groups.
When Learned:48 points in channeling
Name:force lightning throw
Details: The ability to throw targets with the force lightning.
When Learned:60 points in channeling
Rare force abilities: The abilities that must be trained in the bio, the limit on how many of these a force user gets grows with rank.They are split into 3 groups, limited to light siders, Open, and limited to dark siders. There are 20 powers in each grouping, so have fun choosing.You may not spam these abilities, they are all very powerful and can take all the fun out of a already uneven battle.A mod or two helper droids (Assistance) should approve of every ability one adds to a character.
Light Side
Name:Hibernation Trance
Details: was a control-based ability that allowed Force-user to go into a very deep hibernation state. This slowed the user's metabolism and breathing to a standstill, causing the individual to only use one tenth of the air of a normal individual. A fully trained Force-user could stay in this state for up to one week in a dry climate or one month in a wet climate before dying from lack of water.
When Learned:Knight Level
Name:Healing Trance
Details: was a control-based ability that allowed Force-user to go into a very deep hibernation state. This slowed the user's metabolism and breathing to a standstill, causing the individual to only use one tenth of the air of a normal individual. The ability to heal naturally grows 6x stronger and when fully recovered the user will awaken.
When Learned:Master Level
Name:Battle Meditation
Details: Was a Force ability which considerably boosted the morale, stamina, and overall battle prowess of an individual's allies while simultaneously reducing the opposition's combat-effectiveness by eroding their will to fight.
When Learned:Knight Level
Name:Force Blinding
Details:a telekinetic light side Force power. Upon use of this technique, a blinding flash of energy emanated from a user's hand, manifesting as a flash of light that overloaded a target's vision, causing temporary blindness.
When Learned:Knight Level
Name:Force Comprehension
Details: The ability to read and understand things at a much faster rate, even understand new languges right away.
When Learned:Master Level
Name:Force Enlightenment
Details:When activated, this power took the defensive Force powers and pushed them to the highest degree that the Jedi had previously mastered during his or her routine training.
When Learned:Master Level
Name:Force Flash
Details: was a Force power employed when the person using it did not want to be seen. Related to Droid Disable, the user could temporarily disable a security holocam, causing a brief period of static, allowing the user to pass while only alerting security to a minor holocam malfunction.
When Learned:Knight Level
Name:Force Meld
Details: was a technique where a number of Force users joined their minds together through the Force, drawing strength from each other.
When Learned:Knight level
Name:Force Illusion
Details: Can create illusions that effect those who can not feel the force. Any illusion can be made although harmless makes a great distraction.
When Learned:Knight Level
Name:Plant Surge
Details: Though this force power the jedi can create high speed plant growth.It also controls how it grows and the plant's movements.
When Learned:Master level
Name:Malacia
Details: was a Force technique that was used to induce a powerful dizziness and nausea in enemies by turning their equilibrium against them. It was completely incapacitating, but caused no damage to the body, and so was not considered a dark side power. Even so, the effects of the power were sometimes so severe that it could cause a target to vomit. The principal quality of the technique was that a Force-user utilizes it by transforming a target's energy rather than using their own.
When Learned:Master Level
Name:Projected fighting
Details: An application of telekinesis which could be used to harm an opponent without physical contact. The damage inflicted using projected fighting was dependent upon the attacker's physical strength—the power effectively acted to extend their physical body in hand-to-hand combat.
When Learned: Master Level
Name:Fighting sight
Details: a particular form of highly accurate precognition, much more effective and spot on.
When Learned:High Master Level
Name:Flow-Walking
Details: A rare power that gives the ability to view the past and the future. When one used flow-walking, they could change a person's perception of the past, but not the past itself.
When Learned:High Master Level
Name:Force Ghost
Details: The soul and essence of a deceased Force-sensitive who denied the will of the Force upon death, yet was able to interact with the living, albeit not physically.
When Learned:High Master
Name:Force Light
Details: an immense light-side Force power used by Jedi. When used against a darksider, Force light would weaken the darksider's connection to the Force. With the light of the Force, a Jedi could either purge or contain dark side manifestations or nexus points, whether in places, spirits, or even living persons, though sometimes to detrimental effect. By channeling the Force into withering blasts of light-side energy, the darkness can then be diminished or destroyed permanently.
When Learned:High Master
Name:Wall of Light
Details: The user can make a powerful wall of light working with other force users.The wall is much larger and stronger the more focus users combining there power for this.An immense manifestation of potentially destructive light side Force energy created by the focused power of a united Jedi front. When performed successfully, a wall of light allowed participants to effectively contain or purge the power of the dark side from a specific location
When Learned:Knight Level
Name:Force Projection
Details: a mysterious Jedi ability, and was possibly a variation of Force illusion. It was a technique with which a Force user could create an inanimate apparition similar to themselves to distract, confuse or lure enemies. Perhaps not strictly a mind-trick, the projected image was fully capable of intercepting incoming fire, and was visible to all around it, not just a selected target.
When Learned: Master Level
Name:Phase
Details:Is a Force power that enabled the user to pass through matter, such as walls and doors.
When Learned:Master Level
Name:Shatterpoint
Details: Shatterpoints were a complex Force phenomenon, perceivable only by an unknown innate talent or immense focus and concentration on the part of the Force-user. Shatterpoints were akin to fault lines, and adept Force-users were able to perceive these faults through the Force, and influence them.
When Learned: Master Level
Open
Name:Alter Damage
Details: This is a rare focus ability that gives one the power to deal less damage with lightsabers if they so wish.
When LearnedKnight Level
Name:Force saber
Details: The ability to release a force push with the swing of a lightsaber, likely throwing a target a distance away as the saber cuts thought there body.
When Learned: Knight Level
Name:Alter Image
Details: The rare ability to change appearence however one so wishes.
When Learned: Knight Level
Name:Beast control
Details: A rare power that lets a force user talk to wild animals and control them to do as the force user so wises of them.
When Learned:Knight Level
Name:Force Weapon
Details:Can give any weapon the ability to hold off lightsaber attacks though the force.
When Learned:Knight Level
Name:Battle Mind
Details: was a Force power wherein one's morale and fighting spirit was augmented through sheer focus.This can give light siders the ability to call on the darkside and darksiders the ability to call on the light. It is a must have for a focus user who values a connection to both sides without losing youself to it.
When Learned:Master Level
Name:Combustion
Details: was the Force ability that allowed users to cause an object explode by sheer force of will. It was rarely used on a person, and the effects on inanimate objects and persons was devastating. Depending on the size, density and vulnerability of the object in question, combustion would become harder or easier to use successfully.
When Learned:Knight Level
Name:Ctucitorn
Details: Crucitorn was a Jedi technique for transcending physical pain beyond normal thresholds.It could make pain feel much greater then normal. It could focus on another's sensation or interpretation of pain, enhancing it to seem as if an injury was more painful than it really was.
When Learned:Master Level
Name:Ionize
Details: was a Force power developed during the Old Sith Wars that allowed a Jedi to overload and damage electronic systems, such as droids.Using purple ion energy that looked alot like force lighting to shut down a system by force.
When Learned:Knight Level
Name:Tataminis
Details: The skills associated with tutaminis all related to the idea that, through the Force, a Jedi could draw potential harmful energy into their bodies and diffuse it or channel it away completely.
When Learned:Knight Level
Name:Force Bellow
Details: was a power in which the user would amplify their voice using the Force.
When Learned:Knight Level
Name:Force Stealth
Details: One could use this to hide there powers though the force, making them impossiable to track though force or life sensers, even hidding the fact that one is a force user.
When Learned:Master Level
Name:Force Cloak
Details: Very rare force ability within any group.Some Force users with this rare ability could use the Force to photo-kinetically bend light and sound waves around themselves, rendering them invisible to others, both visually and through Force.
When Learned:Master Level
Name:Electric Judgement
Details: A form of force lighting that does not rely on hate or rage to gain power. It is just as effective as force lighting but color is often purple,red,yellow, or green.
When Learned:Master Level
Name:Force Flight
Details: This is a rare ability that alows a user to cover a large distance to reach a spasific location within sight.
When Learned:Knight Level
Name:Levitation
Details: The power of levitation, can give one the ability to safly move though the air as if gliding.
When Learned:Knight Level
Name:Force Wave/ Repulse
Details: The ability to push away targets all around with the force.
When Learned:Master Level
Name:Psychometry
Details:was a Force power that was a mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it.Members of some races can gain this by bloodline.
When Learned:Knight Level
Name:Force Shockwave
Details: A massivly distructive force ability that crushes targets with a ring of force energy.damaging or destroying anything in its radius.
When Learned:High Master Level
Name:Pyrokinesis
Details: a Force power that allowed a Force-user to manipulate and create fire. This is a ability often used by the night sister tribe.
When Learned:Master Level
Dark Side
Name:Force Storm
Details: was a Force power that presumably combined Force Whirlwind and Force lightning to create something akin to a dry tropical storm. It was most likely intended to be used in concentration in a small area. Lightning will often strick at random damaging large areas.
When Learned:Master Level
Name:Force Crush
Details: This gives the ability to crush a target though the force. Could crush a normal sized being or a whole fighter star ship.
When Learned:Knight Level
Name:Drain Knowledge
Details: was a dark side ability used to extract knowledge out of a sentient without his or her consent.
Beyond simple reading of thoughts, the Drain Knowledge ability disrupted the Force to steal deep memories and information in a violent and merciless way. Such a process might damage the subject psychologically.
When Learned:Master Level
Name:Force Slow
Details: This power clouded the target's mind, causing them to slow down both mentally and physically. It was the milder version of three poison-inspiring Force powers, the other ones being Force Affliction and Force Plague. It is injected though wounds made by lightsabers or force lightning
When Learned:Knight Level
Name:Force Affliction
Details: Force Affliction was a variant of Force Slow. Affliction worked much like a fast-acting poison, quickly debilitating the target. The effects of affliction worsened over time and may cause death if the user is strong enough in the Force. It is injected though wounds made by lightsabers or force lightining.
When Learned:Master Level with force slow.
Name:Force Plague
Details: Force Plague was a more powerful version of Force Affliction. Plague worked like a fast-acting toxin, horribly debilitating its victims. The effects of Plague continued to worsen over time.It is injected though force lightning or lightsaber wounds.
When Learned:High Master level with force affliction
Name:Force Stun
Details: was a Force power that could temporarily deaden the senses and perceptions of a targeted enemy. It was often used when a Jedi faced a large number of opponents or if they wished to disable an enemy long enough to flee from or apprehend them. To use the power, the Jedi would use the Force to induce them into a catatonic state.
When Learned:Knight Level
Name:Force Whirlwind
Details: A more advanced form of Force Push, and a feeble version of Force Wave. The Jedi would alter the air currents around an opponent, turning it into a maelstrom. This swirling force would lift an opponent into the air, spin them around, and leave them incapable of moving out of it.If used by a master it could create a very large twister.
When Learned:Knight Level
Name:Memory Walk/Torture by Chagrin
Details: It consisted of mentally reaching into the victim's mind, forcing them to relive all the worst memories of their life, both painful ones and ones that were merely embarrassing, over and over and over again to the point where it almost seemed to cause physical pain. Interestingly, Gepta found that after a brief session of torture by chagrin, the subjects demonstrated a slight increase in intelligence and efficiency after they recovered.
When Learned:Master Level
Name:Force Maelstrom
Details: Force Maelstrom, also known as Force Bombard, was a devastating combination of the powers Protection bubble, Telekinesis, and Force lightning. First, the user would form a Force Bubble around their body, concealing and protecting them inside. Then, any loose objects/persons around the user would swirl around the bubble, through telekinesis. Finally, the user would devastate the objects by blasting them away, in a surge of Force Lightning.
When Learned:Knight Level
Name:Force Phantom
Details: Force phantoms were the product of an elaborate Sith ritual that allowed a darksider to create lifelike apparitions from the siphoned Force energy of another life form, irrespective of sentience, and project them across the expanse of the cosmos. An ability that required considerable mental reserve and strength of will, Force phantoms manifested in the physical realm and served whatever inclinations that their creator desired.Some force Users could turn themselves into phantom after death and seal themselves to a object. If that object is opened the sith has a chance to still the targets body.
When Learned:High Master Level
Name:Force travel
Details: Force travel was a Force power which allowed a being to travel great distances instantly by creating a momentary rift in space. This power caused the user to be corrupted by the dark side, as it broke the normal rules of the galaxy by ripping the Force asunder. The technique became more corrupting to use depending both on how far away the target was, as well as how familiar the Force-user was with the location.
When Learned:High Master Level
Name:
Details: Lightning grenade was a Force power that combined telekinesis and Force lightning into a projectile capable of dealing considerable damage. The user would use Force grip to grab a person or an object, then shoot it with lightning, and throw it high speed within a large ball of lighting shocking anybody else within range of the ball.
When Learned:High Master Level
Name:Lightning Bomb
Details: The user makes a ball of lightning and tosses it at the target causing a explosion of lightning.
When Learned:Master Level
Name:Total mind control
Details: Also known as dominate mind or control mind, mind control was the dark side equivalent of the Jedi mind trick, though mind control was much more invasive, being a Sith power. It took complete control of the mind(s) of the victim(s) affected by the power. Higher levels of mastery allowed more people to be controlled.
When Learned:Master Level
Name:Force Fear
Details: The wielder would strike directly at the deepest parts of the target's mind, causing an uncontrollable shaking fear that would wreak havoc with the target's capabilities. Through pure force of will alone, a user could cause them to lose their courage completely, and if left undefended, the effects could be severe, rapidly demoralizing the enemy with a feeling of hopelessness and regret.
When Learned:Master Level
Name:Alter Environment
Details: was a Force power that involved various techniques that allowed the user to manipulate nature, enabling the creation of phenomena such as Force whirlwinds or fog that could be used to attack or to shield the user from opponents.When Learned:High Master Level
Name:Dark Transfer
Details:was an extremely rare Force power that allowed the user to bring others back to life from the brink of death; it could initially only be accessed through the dark sid
When Learned:High Master Level
Name:Force Destruction
Details: Force Destruction was a dark side Force power used by Sith and Dark Jedi, allowing them to create a massive energy field and throw it in any direction. (This can only be used once per Thread!)
When Learned:High Master Level
Name:Sith Magic/Alchemy
Details: By those against whom it was used, Sith magic, also called Sith sorcery, was described as the full destructive power of the dark side of the Force. Its strength was derived from negative emotions, and grew stronger and more corrupting with each expression.Sith magic was every bit a part of the dark side as conventional Force powers. There were few things the spells could do.
When Learned:High Master Level / Night sisters
Jedi
Youngling-Not yet a true jedi, the characters at this level is always under 13. Often weak and just a bit more then helpless they can't hold there own with a trained padawan yet, let alone a master. There stats in the force often would not pass 39, and there lightsaber stats not passing Beginner.They can also only study Shii-Cho at this time.
Padawan-Often more well trained then a Youngling these are the jedi to be. The are more skilled lightsaber users and has a deeper understanding of the force. In Order to advance pass this stage one must prove themselves though a number of test, or trials. The padawan would at this age build there lightsabers and train to other lightsaber styles as they would be average in Shii-Cho around this time. The padawan is unlikely to go pass 49 in force stats unless in there 20s. Also they can learn any lightsaber form up to intermediate.
Jedi Knight- The true jedi, very skilled and with a strong understanding of the force, they can make it to almost any level of power and master forms with age. Although most become a master jedi the day they get a padawan into knighthood. Although the common power range for a knight is 30 to 65 in terms of the force. and often know at least 3 lightsaber forms by then.
Jedi Masters- A jedi master's power would be legendary among the order, one of the strongest there is and feared by many. Most powerful masters can challenge 10 padawan at once and come out with a bit of damage. There power can grow to any level in the force under 100. The lightsaber skills could become legendary and totally feared.
Jedi High council- The 12 most powerful jedi masters in the order, not very easy to match in power, not even among the most powerful jedi knights can they be matched. They would often have very high stats. The most well known and often is named a legend in the order before becoming a member. proving ones skill is the key.
Sith Order
Acolyte - Any new member of the Sith Covenant, regardless of previous rank with other factions, is considered a Sith Acolyte. An Acolyte is the lowest rank among the Sith, and is a title given to those who have not yet achieved enough "Worth" to be considered a full member of the Covenant. There is no age range for a typical Acolyte, as the Sith are not concerned with the age of their recruits, unlike the Jedi. One could be an Acolyte for as few as a few weeks and as long as their entire lives, it all depended on how quickly they could prove their worth.
Due to the shortage of Sith Masters following the Sith Civil War, most Acolytes share a Master with several other aspiring students. The Master teaches the Acolytes about the Force, how to use a lightsaber, and Sith philosophy among other things. During their instruction, the Sith Masters are constantly vigilant, watching their students to see who might merit an "Act of Worth". When one student has demonstrated worth above and beyond his peers, he typically is the one to be chosen to become a full Sith. It is not uncommon for those chosen from these "classes" of five to ten Acolytes to be one of, if not the only survivor.
Apprentice- A Sith Apprentice is like a jedi padawan, just as strong and needs just as much training.
Sith/Dark jedi Knight- The Jedi Knight of the sith order. Just as strong and dangerous.very skilled and with a strong understanding of the force, they can make it to almost any level of power and master forms with age. Although most become a master jedi the day they get a padawan into knighthood. Although the common power range for a knight is 30 to 65 in terms of the force. and often know at least 3 lightsaber forms by then.
Sith/Dark jedi Masters- A dark jedi master's power would be legendary among the orders, one of the strongest there is and feared by many. Most powerful masters can challenge 10 padawan at once and come out with a bit of damage. There power can grow to any level in the force under 100. The lightsaber skills could become legendary and totally feared.
Sith Lord - In the Sith Covenant, only the Lords of the Sith were given the title "Darth". Sith Lord IS NOT a rank you can include in your profile. It is a rank that must be earned through role playing. The title Darth was given only to the most powerful members of the Covenant and would mean that you held a seat on the Sith Council.
Dark Overlord of the Sith- The Grand master of the sith. By far the most powerful sith of the order. This title belonged to the most powerful among the Sith who ruled over the Covenant. The only way to gain this title would be to kill the reigning Dark Lord and wrest the mantle from them. Obviously this too is a title that can only be earned through role playing.
Grey Jedi
Grey jedi can be anything from a bounty hunter, pirate, or simple civilian.
Force Abilities Telekinesis: The ability to move and hold objects though the force.
Name:Telekinesis
Details: Ability to move objects around you with the Force.Grows more powerful the more points spent in Telekinesis, meaning larger objects can be moved.
When Learned: 6 points in telekinesis
Name:Force Push/Force Burst
Details: The ability to send forward a wave of force energy sending a enemy or object flying. grows stronger the more points spent in Telekinesis.At a higher level one can make a powrful force push called the force burst after charging up power for the ability. It takes time but is perfect for getting though walls or tight space.
When Learned: 18 points in telekinesis. 70 points for force burst.
Name:Force Pull
Details: The ability pulls the enemy or object closer with greater speed and force depending on the level of telekinesis.
When Learned: 18 points in telekinesis
Name:Force Blast
Details: The force blast is a ability that creates a round blast of force energy very much like the force push only going about two yards off of the user's body. The ability gives much greater power for much shorter range.
When Learned: 32 points in telekinesis
Name:Force Grip
Details: The ability to hold a enemy in place with the force, locking there movements down.
When Learned: 35 points in telekinesis
Name: Force Choke [Dark side move]
Details: the ability to pick someone up and choke them with the force. It is a deadly move and very strong within the dark side. Only one strong with the dark side can learn this.It is rare within the jedi order.
When Learned: 36 points in telekinesis
Name: Lightsaber throw
Details: The lightsaber throw, a simple attack were the user uses telekinesis to throw there lightsaber like a boomerang.
When Learned: 40 points in telekinesis
Name:saber barrier
Details: The user uses telekinesis to spin lightsabers around there body, the higher the telekinesis stat the longer one can maintain this.
When Learned: 78 points in telekinesis
Name:Telekinetic lightsaber combat
Details: This is the most powerful and hardest to learn of telekinetic force powers. It allows a user to move lightsabers with the force.
When Learned: 95 points in telekinesis
Telepathy: The ability to mess with peoples mind, and overwhelm them with mind powers. Most of these powers don't work on force users.These are often called jedi mind tricks.
Name:Confusion
Details: The ability to play with a person's mind and confuse them though the force making it harder to defend themselves.This grows stronger the more points in Telepathy.
When Learned: 12 points in telepathy
Name:Force Persuasion/ Mind control
Details: The ability to persuade the weak minded into following the force users will though the force.At a specific level it becomes mind control, taking complete control of a non force users mind
When Learned: 14 points in telepathy Mind control at 92 points.
Name:Force telepathy
Details: The ability to send messages using ones mind, although they do not have the ability to read others mind. The more points in telepathy the more people this can be used on in one time.
When Learned: 30 points in Telepathy
Name:Force forget
Details: The ability to use the force to make somebody forget something that just happened. It grows stronger the more points in telepathy.
When Learned: 53 points in telepathy
Name:Force slow
Details: Uses the force to slow a targets movements and reaction speed.Making them a easy target.
When Learned: 60 points in telepathy
Name:Force Concealment
Details: The ability to eliminate a persons ability to see them though the force.Effective at staying hidden from sight though this power.
When Learned: 75 points in telepathy
Name:Mind Read
Details: The ability to read minds though the force.
When Learned: 88 points in telepathy
Name: Force mind sweep
Details: The ability to sweep a persons mind and lock away memories. Although it can be re-unlocked though this same power. It takes time and can not be used in battle. IT can take away a force users ability to call on the force for a while, forcing them to relearn everything.
When Learned: 98 points in telepathy
Body- The ability to move and control ones body though the force. Boosting the physical abilities of a force user.
Name:Art of Smell
Details: This ability gives the ability to smell on a level many times greater then they could normally.Grows with more points in body.
When Learned: 5 points in body
Name:Art of Sight
Details: This ability gives the ability to see on a level many times greater then normal.Grows with more points in body.
When Learned: 10 points in body
Name:Art of Hearing
Details: This ability gives the ability to Hear on a level many times greater then normal. Grows with more points in body.
When Learned: 15 points in body
Name:Breath Control
Details: A basic ability that helps one learn how to hold there breath for a long time. This ability grows the more points in Body.
When Learned: 20 points in body
Name:Force jump
Details: The ability to jump a greater height though the force.Uses the Force to augment the user's natural leaping ability. Force-users adept in this technique could perform awe-inspiring vertical/horizontal leaps with impunity.
When Learned: 25 points in body
Name:Force Speed
Details: was a core Force power that allowed the user to maintain sprinting speeds for a brief time. Greater aptitude granted greater boosts to speed and/or greater duration. The increased speed of the Force-user enabled them to see the world and the entities around them in slow motion, allowing them to dodge attacks easily and attack quicker with greater accuracy.Grows with points in body.
When Learned: 30 points in body
Name:Force Strength
Details: The ability to gain raw physical power though the force, making there attacks more powerful and deadly.
When Learned: 35 points in body
Name:Force Reflexes
Details: The ability to call on the force to improve reflexes.
When Learned: 40 points in body
Name:Force Valor
Details: The ability to push a light side users phisical powers pass the limits with calm and controlled technique.This is a light side power.
When Learned: 70 points in body(Lightside)94 points in body(Darkside)
Name:Force Rage
Details: A force power that calls on hate and anger to push strength and speed pass the normal limits.This is mostly a dark side ability.
When Learned: 72 points in body(Lightside) 30 points in body(Darkside)
Name:Force Body
Details: was a type of Force technique which allowed any Force-sensitive to push their body's endurance past a safe limit, ignoring and possibly sacrificing their health and well-being, in order to sustain their connection to the Force.
When Learned:84 points in body
Sense-The ability to sense things though the force.
Name:Instinct
Details: A force users instances are on a greater level then a normal being. To see things more clearly and foresee danger though this.It often acts as if one is getting bad feelings from something. It is the key to unlocking all other sense abilities.
When Learned:10 points in sense
Name:Precognition
Details:The ability of foresight was perhaps universal to the Jedi or Force-sensitives and was manifested in the form of Force Visions of future events, or helped the Jedi predict his opponent's movements. It grows with more points in sense.One can also use this to hide themselves in the force.
When Learned:20 points in sense
Name:Force seeing
Details: The ability to see the future though visions. It grows with more points in sense. Also allows the ability to track down force users.
When Learned:30 points in sense.
Name:Force-sight
Details: was a basic Force ability, perhaps related to Force sense. It enhanced the bearer's visual and spatial perception even in the dark or behind walls.A perfect ability for the blind its very powerful.Grows with points in sense.
When Learned:60 points in sense
Name:Life-Sense
Details: Life-sense is a powerful force ability that gives the ability to sense any and all life on a planet and even close in on the life force of force users.
When Learned:70 points in sense
Channeling- There are three parts to channeling the force into raw energy. The healing falls into the lightside, protection abilities is common among both, and distruction among darkside powers.
Name:Force repel
Details: A shield is made around the users hand and a advanced user can not only block but repel.
When Learned: 8 in Channeling.
Name:Force bubble
Details: Makes a bubble around the users body that block weak attacks.
When Learned:21 in Channeling
Name:Force (War) Barrier
Details: was both an offensive and defensive Force power, aligned neither with the light or dark sides of the Force, that created a barrier or wall of Force energy around the intended target, be it self, friend, or foe. The barrier can be large or small depending on the user.
When Learned:44 points in channeling.
Name:Force Protection
Details: Can create a very powerful force bubble around themself or others.This is a full power force bubble and grows stronger the more points in channeling.
When Learned:66 points in channeling
Name:Force Deflection
Details: Force Deflection was a Force power used by Jedi and Sith who were without a lightsaber, or chose not to carry one.Very powerful protection ability.
When Learned:77 points in channeling
Name:Force heal minor wound
Details: The ability to heal minor wounds of others and self though the force.
When Learned:20 points in channeling
Name: Pain Killer
Details: The ability to numb any pain on the user or others.
When Learned:27 points in channeling
Name:Relax
Details: The ability to relax the body of others or self though the force
When Learned: 30 points in channeling
Name:Minor Cure
Details: The ability to clear weak posions and illness from the body of others or self.
When Learned:41 points in channeling
Name:Drain life
Details: The dark side version of heal major wound, and only healing ability of darksiders. It heals the user whenever wounds are inflicted to a target.
When Learned:53 points in channeling
Name:Major Cure
Details: Cures strong posion and illness.
When Learned:56 points in channeling
Name:Heal major wound
Details: Heals major wounds of self and others.
When Learned:60 points in channeling
Name:Force lighting Stun
Details: Stuns a target with force lighting.
When Learned:27 points in channeling
Name: Force lighting kill
Details: The ability to use force lightning to kill a target
When Learned:34 points in channeling
Name: Wide force lightning
Details: Can make wider force lightning attacks, good for more the one target.
When Learned:41 points in Channeling
Name: Two hand force lighting
Details: gaining the skills to use force lightning and fire from two hands to hit large groups.
When Learned:48 points in channeling
Name:force lightning throw
Details: The ability to throw targets with the force lightning.
When Learned:60 points in channeling
Rare force abilities: The abilities that must be trained in the bio, the limit on how many of these a force user gets grows with rank.They are split into 3 groups, limited to light siders, Open, and limited to dark siders. There are 20 powers in each grouping, so have fun choosing.You may not spam these abilities, they are all very powerful and can take all the fun out of a already uneven battle.A mod or two helper droids (Assistance) should approve of every ability one adds to a character.
Light Side
Name:Hibernation Trance
Details: was a control-based ability that allowed Force-user to go into a very deep hibernation state. This slowed the user's metabolism and breathing to a standstill, causing the individual to only use one tenth of the air of a normal individual. A fully trained Force-user could stay in this state for up to one week in a dry climate or one month in a wet climate before dying from lack of water.
When Learned:Knight Level
Name:Healing Trance
Details: was a control-based ability that allowed Force-user to go into a very deep hibernation state. This slowed the user's metabolism and breathing to a standstill, causing the individual to only use one tenth of the air of a normal individual. The ability to heal naturally grows 6x stronger and when fully recovered the user will awaken.
When Learned:Master Level
Name:Battle Meditation
Details: Was a Force ability which considerably boosted the morale, stamina, and overall battle prowess of an individual's allies while simultaneously reducing the opposition's combat-effectiveness by eroding their will to fight.
When Learned:Knight Level
Name:Force Blinding
Details:a telekinetic light side Force power. Upon use of this technique, a blinding flash of energy emanated from a user's hand, manifesting as a flash of light that overloaded a target's vision, causing temporary blindness.
When Learned:Knight Level
Name:Force Comprehension
Details: The ability to read and understand things at a much faster rate, even understand new languges right away.
When Learned:Master Level
Name:Force Enlightenment
Details:When activated, this power took the defensive Force powers and pushed them to the highest degree that the Jedi had previously mastered during his or her routine training.
When Learned:Master Level
Name:Force Flash
Details: was a Force power employed when the person using it did not want to be seen. Related to Droid Disable, the user could temporarily disable a security holocam, causing a brief period of static, allowing the user to pass while only alerting security to a minor holocam malfunction.
When Learned:Knight Level
Name:Force Meld
Details: was a technique where a number of Force users joined their minds together through the Force, drawing strength from each other.
When Learned:Knight level
Name:Force Illusion
Details: Can create illusions that effect those who can not feel the force. Any illusion can be made although harmless makes a great distraction.
When Learned:Knight Level
Name:Plant Surge
Details: Though this force power the jedi can create high speed plant growth.It also controls how it grows and the plant's movements.
When Learned:Master level
Name:Malacia
Details: was a Force technique that was used to induce a powerful dizziness and nausea in enemies by turning their equilibrium against them. It was completely incapacitating, but caused no damage to the body, and so was not considered a dark side power. Even so, the effects of the power were sometimes so severe that it could cause a target to vomit. The principal quality of the technique was that a Force-user utilizes it by transforming a target's energy rather than using their own.
When Learned:Master Level
Name:Projected fighting
Details: An application of telekinesis which could be used to harm an opponent without physical contact. The damage inflicted using projected fighting was dependent upon the attacker's physical strength—the power effectively acted to extend their physical body in hand-to-hand combat.
When Learned: Master Level
Name:Fighting sight
Details: a particular form of highly accurate precognition, much more effective and spot on.
When Learned:High Master Level
Name:Flow-Walking
Details: A rare power that gives the ability to view the past and the future. When one used flow-walking, they could change a person's perception of the past, but not the past itself.
When Learned:High Master Level
Name:Force Ghost
Details: The soul and essence of a deceased Force-sensitive who denied the will of the Force upon death, yet was able to interact with the living, albeit not physically.
When Learned:High Master
Name:Force Light
Details: an immense light-side Force power used by Jedi. When used against a darksider, Force light would weaken the darksider's connection to the Force. With the light of the Force, a Jedi could either purge or contain dark side manifestations or nexus points, whether in places, spirits, or even living persons, though sometimes to detrimental effect. By channeling the Force into withering blasts of light-side energy, the darkness can then be diminished or destroyed permanently.
When Learned:High Master
Name:Wall of Light
Details: The user can make a powerful wall of light working with other force users.The wall is much larger and stronger the more focus users combining there power for this.An immense manifestation of potentially destructive light side Force energy created by the focused power of a united Jedi front. When performed successfully, a wall of light allowed participants to effectively contain or purge the power of the dark side from a specific location
When Learned:Knight Level
Name:Force Projection
Details: a mysterious Jedi ability, and was possibly a variation of Force illusion. It was a technique with which a Force user could create an inanimate apparition similar to themselves to distract, confuse or lure enemies. Perhaps not strictly a mind-trick, the projected image was fully capable of intercepting incoming fire, and was visible to all around it, not just a selected target.
When Learned: Master Level
Name:Phase
Details:Is a Force power that enabled the user to pass through matter, such as walls and doors.
When Learned:Master Level
Name:Shatterpoint
Details: Shatterpoints were a complex Force phenomenon, perceivable only by an unknown innate talent or immense focus and concentration on the part of the Force-user. Shatterpoints were akin to fault lines, and adept Force-users were able to perceive these faults through the Force, and influence them.
When Learned: Master Level
Open
Name:Alter Damage
Details: This is a rare focus ability that gives one the power to deal less damage with lightsabers if they so wish.
When LearnedKnight Level
Name:Force saber
Details: The ability to release a force push with the swing of a lightsaber, likely throwing a target a distance away as the saber cuts thought there body.
When Learned: Knight Level
Name:Alter Image
Details: The rare ability to change appearence however one so wishes.
When Learned: Knight Level
Name:Beast control
Details: A rare power that lets a force user talk to wild animals and control them to do as the force user so wises of them.
When Learned:Knight Level
Name:Force Weapon
Details:Can give any weapon the ability to hold off lightsaber attacks though the force.
When Learned:Knight Level
Name:Battle Mind
Details: was a Force power wherein one's morale and fighting spirit was augmented through sheer focus.This can give light siders the ability to call on the darkside and darksiders the ability to call on the light. It is a must have for a focus user who values a connection to both sides without losing youself to it.
When Learned:Master Level
Name:Combustion
Details: was the Force ability that allowed users to cause an object explode by sheer force of will. It was rarely used on a person, and the effects on inanimate objects and persons was devastating. Depending on the size, density and vulnerability of the object in question, combustion would become harder or easier to use successfully.
When Learned:Knight Level
Name:Ctucitorn
Details: Crucitorn was a Jedi technique for transcending physical pain beyond normal thresholds.It could make pain feel much greater then normal. It could focus on another's sensation or interpretation of pain, enhancing it to seem as if an injury was more painful than it really was.
When Learned:Master Level
Name:Ionize
Details: was a Force power developed during the Old Sith Wars that allowed a Jedi to overload and damage electronic systems, such as droids.Using purple ion energy that looked alot like force lighting to shut down a system by force.
When Learned:Knight Level
Name:Tataminis
Details: The skills associated with tutaminis all related to the idea that, through the Force, a Jedi could draw potential harmful energy into their bodies and diffuse it or channel it away completely.
When Learned:Knight Level
Name:Force Bellow
Details: was a power in which the user would amplify their voice using the Force.
When Learned:Knight Level
Name:Force Stealth
Details: One could use this to hide there powers though the force, making them impossiable to track though force or life sensers, even hidding the fact that one is a force user.
When Learned:Master Level
Name:Force Cloak
Details: Very rare force ability within any group.Some Force users with this rare ability could use the Force to photo-kinetically bend light and sound waves around themselves, rendering them invisible to others, both visually and through Force.
When Learned:Master Level
Name:Electric Judgement
Details: A form of force lighting that does not rely on hate or rage to gain power. It is just as effective as force lighting but color is often purple,red,yellow, or green.
When Learned:Master Level
Name:Force Flight
Details: This is a rare ability that alows a user to cover a large distance to reach a spasific location within sight.
When Learned:Knight Level
Name:Levitation
Details: The power of levitation, can give one the ability to safly move though the air as if gliding.
When Learned:Knight Level
Name:Force Wave/ Repulse
Details: The ability to push away targets all around with the force.
When Learned:Master Level
Name:Psychometry
Details:was a Force power that was a mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it.Members of some races can gain this by bloodline.
When Learned:Knight Level
Name:Force Shockwave
Details: A massivly distructive force ability that crushes targets with a ring of force energy.damaging or destroying anything in its radius.
When Learned:High Master Level
Name:Pyrokinesis
Details: a Force power that allowed a Force-user to manipulate and create fire. This is a ability often used by the night sister tribe.
When Learned:Master Level
Dark Side
Name:Force Storm
Details: was a Force power that presumably combined Force Whirlwind and Force lightning to create something akin to a dry tropical storm. It was most likely intended to be used in concentration in a small area. Lightning will often strick at random damaging large areas.
When Learned:Master Level
Name:Force Crush
Details: This gives the ability to crush a target though the force. Could crush a normal sized being or a whole fighter star ship.
When Learned:Knight Level
Name:Drain Knowledge
Details: was a dark side ability used to extract knowledge out of a sentient without his or her consent.
Beyond simple reading of thoughts, the Drain Knowledge ability disrupted the Force to steal deep memories and information in a violent and merciless way. Such a process might damage the subject psychologically.
When Learned:Master Level
Name:Force Slow
Details: This power clouded the target's mind, causing them to slow down both mentally and physically. It was the milder version of three poison-inspiring Force powers, the other ones being Force Affliction and Force Plague. It is injected though wounds made by lightsabers or force lightning
When Learned:Knight Level
Name:Force Affliction
Details: Force Affliction was a variant of Force Slow. Affliction worked much like a fast-acting poison, quickly debilitating the target. The effects of affliction worsened over time and may cause death if the user is strong enough in the Force. It is injected though wounds made by lightsabers or force lightining.
When Learned:Master Level with force slow.
Name:Force Plague
Details: Force Plague was a more powerful version of Force Affliction. Plague worked like a fast-acting toxin, horribly debilitating its victims. The effects of Plague continued to worsen over time.It is injected though force lightning or lightsaber wounds.
When Learned:High Master level with force affliction
Name:Force Stun
Details: was a Force power that could temporarily deaden the senses and perceptions of a targeted enemy. It was often used when a Jedi faced a large number of opponents or if they wished to disable an enemy long enough to flee from or apprehend them. To use the power, the Jedi would use the Force to induce them into a catatonic state.
When Learned:Knight Level
Name:Force Whirlwind
Details: A more advanced form of Force Push, and a feeble version of Force Wave. The Jedi would alter the air currents around an opponent, turning it into a maelstrom. This swirling force would lift an opponent into the air, spin them around, and leave them incapable of moving out of it.If used by a master it could create a very large twister.
When Learned:Knight Level
Name:Memory Walk/Torture by Chagrin
Details: It consisted of mentally reaching into the victim's mind, forcing them to relive all the worst memories of their life, both painful ones and ones that were merely embarrassing, over and over and over again to the point where it almost seemed to cause physical pain. Interestingly, Gepta found that after a brief session of torture by chagrin, the subjects demonstrated a slight increase in intelligence and efficiency after they recovered.
When Learned:Master Level
Name:Force Maelstrom
Details: Force Maelstrom, also known as Force Bombard, was a devastating combination of the powers Protection bubble, Telekinesis, and Force lightning. First, the user would form a Force Bubble around their body, concealing and protecting them inside. Then, any loose objects/persons around the user would swirl around the bubble, through telekinesis. Finally, the user would devastate the objects by blasting them away, in a surge of Force Lightning.
When Learned:Knight Level
Name:Force Phantom
Details: Force phantoms were the product of an elaborate Sith ritual that allowed a darksider to create lifelike apparitions from the siphoned Force energy of another life form, irrespective of sentience, and project them across the expanse of the cosmos. An ability that required considerable mental reserve and strength of will, Force phantoms manifested in the physical realm and served whatever inclinations that their creator desired.Some force Users could turn themselves into phantom after death and seal themselves to a object. If that object is opened the sith has a chance to still the targets body.
When Learned:High Master Level
Name:Force travel
Details: Force travel was a Force power which allowed a being to travel great distances instantly by creating a momentary rift in space. This power caused the user to be corrupted by the dark side, as it broke the normal rules of the galaxy by ripping the Force asunder. The technique became more corrupting to use depending both on how far away the target was, as well as how familiar the Force-user was with the location.
When Learned:High Master Level
Name:
Details: Lightning grenade was a Force power that combined telekinesis and Force lightning into a projectile capable of dealing considerable damage. The user would use Force grip to grab a person or an object, then shoot it with lightning, and throw it high speed within a large ball of lighting shocking anybody else within range of the ball.
When Learned:High Master Level
Name:Lightning Bomb
Details: The user makes a ball of lightning and tosses it at the target causing a explosion of lightning.
When Learned:Master Level
Name:Total mind control
Details: Also known as dominate mind or control mind, mind control was the dark side equivalent of the Jedi mind trick, though mind control was much more invasive, being a Sith power. It took complete control of the mind(s) of the victim(s) affected by the power. Higher levels of mastery allowed more people to be controlled.
When Learned:Master Level
Name:Force Fear
Details: The wielder would strike directly at the deepest parts of the target's mind, causing an uncontrollable shaking fear that would wreak havoc with the target's capabilities. Through pure force of will alone, a user could cause them to lose their courage completely, and if left undefended, the effects could be severe, rapidly demoralizing the enemy with a feeling of hopelessness and regret.
When Learned:Master Level
Name:Alter Environment
Details: was a Force power that involved various techniques that allowed the user to manipulate nature, enabling the creation of phenomena such as Force whirlwinds or fog that could be used to attack or to shield the user from opponents.When Learned:High Master Level
Name:Dark Transfer
Details:was an extremely rare Force power that allowed the user to bring others back to life from the brink of death; it could initially only be accessed through the dark sid
When Learned:High Master Level
Name:Force Destruction
Details: Force Destruction was a dark side Force power used by Sith and Dark Jedi, allowing them to create a massive energy field and throw it in any direction. (This can only be used once per Thread!)
When Learned:High Master Level
Name:Sith Magic/Alchemy
Details: By those against whom it was used, Sith magic, also called Sith sorcery, was described as the full destructive power of the dark side of the Force. Its strength was derived from negative emotions, and grew stronger and more corrupting with each expression.Sith magic was every bit a part of the dark side as conventional Force powers. There were few things the spells could do.
When Learned:High Master Level / Night sisters